

Mech Infantry combat strength reduced from 90 to 85. Modern Armor moved to next science Tier, Nanotechnology. Tank combat strength increased to 75, from 70.

Carrier defensive strength increased to 65 from 50. Defensive combat strength increased to 75 from 65. Machine Gunner redesigned to be more defensive. Combat Strength increased to 24, from 21. Artillery moved up to the next tier in science (Steam Power), Ranged Strength increased to 35, from 28. Paratrooper can now paradrop up to 15 tiles away, up from 5. Marine Strength increased to 70 from 65. No longer has a bonus against Submarines. Increased cost slightly, Ranged attack reduced to 80 from 100, range reduced to 2 from 3. Can move after attacking a unit, if it has movement points left. Helicopter Gunship now uses Oil instead of Aluminum. Bomber no longer obsolete at the final tech level. No longer replaces Bomber, and is now a standalone unit. Removed Giant Death Robot by making it cost 999 Uranium. Increased the sight radius of having a spy in an opponents city to 2 tiles in every direction, up from 1. Disbanding Units now grants a refund of 35% of the base cost, up from 25%. The Strategic Resource penalty when in the negatives lowered from -50% to -25% combat strength. Building Wealth and Research now grants 35% of Production converted, up from 25%. The changes in Civ IP are the kinds you would expect from an official patch, and do not change the general gameplay of the game.
Civ 5 gods and kings mod#
This mod is an unofficial patch for Civ 5 Gods and Kings that makes some surgical changes to the game in an effort to enhance it. The changes in Civ IP are the kinds you would expect from an official patch, and do not change the general gameplay of the game.Ĭiv 5 Improvements Patch for Gods & Kings Civ IP mod is an unofficial patch for Civ 5 Gods and Kings that makes some surgical changes to the game in an effort to enhance it.
